// // RBSplitSubview.h version 1.1.4 // RBSplitView // // Created by Rainer Brockerhoff on 19/11/2004. // Copyright 2004-2006 Rainer Brockerhoff. // Some Rights Reserved under the Creative Commons Attribution License, version 2.5, and/or the MIT License. // #import @class RBSplitView; // These values are used to inquire about the status of a subview. typedef enum { RBSSubviewExpanding=-2, RBSSubviewCollapsing=-1, RBSSubviewNormal=0, RBSSubviewCollapsed=1 } RBSSubviewStatus; @interface RBSplitSubview : NSView { // Subclasses normally should use setter methods instead of changing instance variables by assignment. // Most getter methods simply return the corresponding instance variable, so with some care, subclasses // could reference them directly. NSString* identifier; // An identifier string for the subview, default is @"". int tag; // A tag integer for the subview, default is 0. float minDimension; // The minimum dimension. Must be 1.0 or any larger integer. float maxDimension; // The maximum dimension. Must be at least equal to the minDimension. // Set to a large number if there's no maximum. double fraction; // A fractional part of the dimension, used for proportional resizing. // Normally varies between -0.999... and 0.999... // When collapsed, holds the proportion of the RBSplitView's dimension // the view was occupying before collapsing. NSRect previous; // Holds the frame rect for the last delegate notification. NSSize savedSize; // This holds the size the subview had before it was resized beyond // its minimum or maximum limits. Valid if notInLimits is YES. unsigned int actDivider; // This is set temporarily while an alternate drag view is being dragged. BOOL canDragWindow; // This is set temporarily during a mouseDown on a non-opaque subview. BOOL canCollapse; // YES if the subview can be collapsed. BOOL notInLimits; // YES if the subview's dimensions are outside the set limits. } // This class method returns YES if some RBSplitSubview is being animated. + (BOOL)animating; // This is the designated initializer for creating extra subviews programmatically. - (id)initWithFrame:(NSRect)frame; // Returns the immediately containing RBSplitView, or nil if there is none. // couplingSplitView returns nil if we're a non-coupled RBSplitView. // outermostSplitView returns the outermost RBSplitView. - (RBSplitView*)splitView; - (RBSplitView*)couplingSplitView; - (RBSplitView*)outermostSplitView; // Returns self if we're a RBSplitView, nil otherwise. Convenient for testing or calling methods. // coupledSplitView returns nil if we're a non-coupled RBSplitView. - (RBSplitView*)asSplitView; - (RBSplitView*)coupledSplitView; // Sets and gets the coupling between the view and its containing RBSplitView (if any). Coupled // RBSplitViews take some parameters, such as divider images, from the containing view. The default // for RBSplitView is YES. However, calling setCoupled: on a RBSplitSubview will have no effect, // and isCoupled will always return false. - (void)setCoupled:(BOOL)flag; - (BOOL)isCoupled; // Returns YES if the containing RBSplitView is horizontal. - (BOOL)splitViewIsHorizontal; // Returns the number of subviews. Just a convenience method. - (unsigned)numberOfSubviews; // Sets and gets the tag. - (void)setTag:(int)theTag; - (int)tag; // Sets and gets the identifier string. Will never be nil. - (void)setIdentifier:(NSString*)aString; - (NSString*)identifier; // Position means the subview's position within the RBSplitView - counts from zero left to right // or top to bottom. Setting it will move the subview to another position without changing its size, // status or attributes. Set position to 0 to move it to the start, or to some large number to move it // to the end of the RBSplitView. - (unsigned)position; - (void)setPosition:(unsigned)newPosition; // Returns YES if the subview is collapsed. Collapsed subviews are squashed down to zero but never // made smaller than the minimum dimension as far as their own subviews are concerned. If the // subview is being animated this will return NO. - (BOOL)isCollapsed; // This will return the current status of the subview. Negative values mean the subview is // being animated. - (RBSSubviewStatus)status; // Sets and gets the ability to collapse the subview. However, this can be overridden by the delegate. - (BOOL)canCollapse; - (void)setCanCollapse:(BOOL)flag; // Tests whether the subview can shrink or expand further. - (BOOL)canShrink; - (BOOL)canExpand; // Sets and gets the minimum and maximum dimensions. They're set at the same time to make sure values // are consistent. Despite being floats, they'll always have integer values. The minimum value for the // minimum is 1.0. Pass 0.0 for the maximum to set it to some huge number. - (float)minDimension; - (float)maxDimension; - (void)setMinDimension:(float)newMinDimension andMaxDimension:(float)newMaxDimension; // Call this to expand a subview programmatically. It will return the subview's dimension after // expansion. - (float)expand; // Call this to collapse a subview programmatically. It will return the negative // of the subview's dimension _before_ collapsing, or 0.0 if the subview can't be collapsed. - (float)collapse; // These calls collapse and expand subviews with animation. They return YES if animation // startup was successful. - (BOOL)collapseWithAnimation; - (BOOL)expandWithAnimation; // These methods collapse and expand subviews with animation, depending on the parameters. // They return YES if animation startup was successful. If resize is NO, the subview is // collapsed/expanded without resizing it during animation. - (BOOL)collapseWithAnimation:(BOOL)animate withResize:(BOOL)resize; - (BOOL)expandWithAnimation:(BOOL)animate withResize:(BOOL)resize; // Returns the current dimension of the subview. - (float)dimension; // Sets the current dimension of the subview, subject to the current maximum and minimum. // If the subview is collapsed, this has no immediate effect. - (void)setDimension:(float)value; // This method is used internally when a divider is dragged. It tries to change the subview's dimension // and returns the actual change, collapsing or expanding whenever possible. You usually won't need // to call this directly. - (float)changeDimensionBy:(float)increment mayCollapse:(BOOL)mayCollapse move:(BOOL)move; @end